Mystery dinners were a combination of sweet flavors and deadly fun, where you arrive with 8-12 friends over to your nearby restaurant. You have been invited by your good friend and relative, Gustaf Nordfors and interestingly, he has been hinting something to happen this night. But, to everyone’s surprise, at the start of the dinner, you receive information about something horrible.
In mystery dinners, each guest plays a pre-assigned character and tries to figure out the course of the events by plotting, asking, and back-stabbing each of their fellow diners. Eventually, this leads to solving the mystery behind the invitation.
The game plays without a game host and in collaboration with the restaurant.
Lead game design
Game mechanics, testing, team leadership, narrative design
- Product design, service design, design of the physical product, marketing
Other members of the team were Mikko Halkiranta, Mikko Honkonen, Iina Kolari and Virpi Maikkola
Example snippet of one of the mystery dinner playbooks